Film and the Immersive Experience
Some have proclaimed
that film is either dying or dead. Many attribute this to the
benefits of digital film-making, but this article is not about that.
For the purposes of this piece I am not referring to film as defined
by its physical properties, rather film as an output, a product or as
art. In other words, the ninety minutes plus of contained visual
storytelling, intended for viewing in mostly one sitting that we
refer to as film (regardless of whether a single frame of film has
been exposed in its production or not). Film, in that context, still
has a healthy lifespan ahead of it yet it is currently going through
something of a metamorphoses. Into what? Now that
is what this article is about.
Cinemas have been
trying to find ways to drag people to their screens ever since
television provided a way for people to watch visual media in their
own homes. Now that many people can watch a film or television show
wherever they are in the world, in addition to the fact that current
television shows can be as cinematic as some feature films, cinema is
having to pull out every trick it has to get people's arses in its
seats.
3D is not new. The
first screenings of 3D film took place in the 1920’s and the
technique has been rolled out to cinema goers on a regular basis ever
since. The current trend for releasing films in 3D seemed like a
good idea at the time, yet almost immediately 3D televisions,
hand-held games consoles and camcorders flooded the consumer market.
Another victory for revolutionaries in their fight for equal
entitlement, or a respected and dignified aristocrat pulled from
position and thrown in the shit with the rest of the peasants,
depending on your view (for what it is worth, mine is the former).
IMAX is something of
unique experience as it changes the very canvas onto which the light
is painted. Sometimes utilising 3D, IMAX can be at times an
overwhelming experience and one that immerses you to a degree that
you are given a choice as to on what part of the screen you will focus your
attention. IMAX gives you the power to adjust the director’s
vision, re-framing to your own demands making it not just immersive,
but ever-so-slightly interactive. The ideal? An awesome assault of
visuals filling your peripheral vision with cinematic artistry
forcing you to experience rather than observe. The risk? Live pan
and scan.
Faster frame rates
are the next big cinematic experiment. Peter Jackson’s The
Hobbit is being shot at 48 frames per
second and in 3D. Early promotional soundbites suggested that it was as if there was a hole in the wall where the cinema screen should be; so
real it is like you are really there. Like all the above techniques,
however, it has its detractors. My problem, however, is not with the
individual issues that each of the techniques have but with the ethos
behind them all:
The idea that film
should be an immersive experience.
As the image fills
your eyeballs and objects float out around you, all in frame rates
desperate to capture movement the way the human eye does you, the
audience, are being asked to participate in the events unfolding.
And who knows what the future holds? With the recent Tupac ‘live’
performance via hologram, who's to say once the consumer market is
flooded with giant home IMAX systems that pioneers won’t be
desperately trying to find a way to extend sets out of the screen so
that they surround the audience. It all sounds extremely exciting
doesn’t it?
But that is not what
film is about. Yes, film should always aspire to be emotionally and
intellectually immersive but that is not the same as trying to put
people inside the events. Film is, for me, a medium used to
understand how other people view the world. How a director frames an
image tells us everything about how they see and then interpret
everything around them, it is a way of communicating their
imagination and interpretation of the world to an audience. That
audience may be asked to become involved with the drama, or to
consider the concepts explored, but we are always observers. Even
when we are not given all the answers, when we have to work hard to
piece together concepts and narratives to form our own ideas, it is
still the filmmaker in control.
The moment we are
immersed totally is the moment we are given choice. It is then that
the film has escaped beyond the confines of the director's frame and
we are able to frame the images ourselves. We can choose what to
concentrate on, or what narrative to follow. We can even create our
own narratives. The moment the world represented on film becomes our
world it ceases to be the world of the directors. When we, the
viewer, are so enraptured by the realism of the grass at our feet
than at the subtle drama unfolding between two characters we find
ourselves in an entirely different medium altogether. Whatever it
is, it is not film.
That does not mean I
cannot appreciate this new medium, whatever it is. I love seeing
films at the IMAX, I cannot wait to see what 48fps
second actually looks like and I am still desperate for 3D to really
work well. In the application of each of these techniques there can
be meaning and artistry. Yet at what point is the line crossed that
redefines what it is that is being created?
Am I being pedantic?
Does it matter what we call the experience? Who cares if I see I
watch a TV show and call it a film, or listen to a piece of music and
claim I’ve read a book?
I fucking well care.
If you were hoping
for a more academic conclusion then I’m sorry. As much as I
understand, appreciate and respect film I love it first and foremost
and love, as we all know, isn’t something that can be
intellectualised.
Regardless I should
at least try and finish with some kind of conclusion.
Maybe it is not film
that is changing, but cinema. Maybe in the future films will be
something watched at home and this new immersive medium is what we
see at the cinema. That is until the technology is made available
for home use and the whole cycle starts again.
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